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Computing at YWJS

Computing Statement of Intent

 

Resilient          Respectful         Inspired       Curious

 

Computing specialists at Yeadon Westfield Junior School

 

At Yeadon Westfield Junior school, we aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The intent of our computing curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. It is our vision that learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers, and allow them to develop creativity, resilience, problem-solving and critical thinking skills.

 

At YWJS our children are given the opportunities to develop their computer skills using a range of IT equipment, including a full computing suite and ipads, to provide them with the computing knowledge that they will need for the rest of their lives. We use an adapted curriculum based on the Teach Computing Curriculum scheme of work by the NCC, which includes the important coverage of online safety. This has also been adapted to meet the needs of the children that attend YWJS and also linked to our whole school curriculum themes.

 

We strive to inspire our pupils to use technology safely, respectfully and responsibly. We want our children to have gained key knowledge and skills and a curiosity in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond. We aim to give our pupils the life-skills that will allow them to operate in the 21st century workplace.

'Alan Turing gave us a mathematical model of digital computing that has completely withstood the test of time. He gave us a very, very clear description that was truly prophetic.'

George Dyson

Computing Key Vocabulary

Year 4 - The children animated their name during our Computing lessons this term.

William and Adam Y3

- We really enjoyed the stop motion work. We had a jungle theme with the person swinging on a branch.

- Our theme was a football theme where we were scoring goals.

Will and Rome Year 4

- We learnt how to use the dataloggers. We used them to collect data about heat, light and sound.

- We had fun using the dataloggers to measure the temperature of the chocolate whilst we made some rice krispie buns. They were yummy.

Mia and Sam Year 5

- Using the crumbles was fantastic. We linked it to our Mars Rover DT work. It was challenging to start off with but it was great working with my partner to make the programme work. 

Rayven and Izzy Year 6

- We used Tinkercad to make things 3D. It was amazing. We made things like houses, pencil pots and key chains. We felt like professionals! 

Year 5/6 Apppletreewick - Using TinkerCAD

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We used a CAD - computer aided design - program called Tinker to produced some 3D designs. Here are some of our creations.

Year 5 - Editing Videos With iMovie

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We used different filming techniques and then planned and performed our own movies on a theme of our choice. We even brought in some props! There are 5 separate movies here - each separated by a camera lens.

Year 5 - Computing with Crumble

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Year 5 used physical computing to explore the concept of selection in programming through the use of the Crumble programming environment. They used the microcontroller (Crumble controller) and learnt how to connect and program it to control components (including output devices — LEDs and motors).

Year 4 - Image Manipulation

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The children have been creating infinite loop codes and count controlled-loops to control their Sprite on the screen. Their sprites looked like they were spinning! The programme they used was Scratch. They then animated their names by creating letters that spun or changed colour using repeated sequences (codes). Here are some screenshots of their creations.

Year 6 - Safer Internet Day

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Safer Internet Day was on Feb. 7th. This video show some of the discussions and activities in which Year 6 pupils took part.

Year 5 - Vector Drawings

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This half term Year 5 have used Publisher in their Computing lessons to create vector drawings. They have learnt how to use different drawing tools to help them create images. They were able to recognise that images in vector drawings are created using shapes and lines, and each individual element in the drawing is called an object. They were able to also layer their objects and begin grouping and duplicating them to create a more complex final piece of work.

Year 3 - Stop-Frame Animations

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3L used their iPads to create a stop animation video. They first of all drew their own characters and backgrounds before making their video. They used a technique called onion skinning (ask them) to help them with their creations.
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