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Computing at YWJS

Computing Statement of Intent

 

Resilient          Respectful         Inspired       Curious

 

Computing specialists at Yeadon Westfield Junior School

 

At Yeadon Westfield Junior school, we aim is to provide a high-quality computing education which equips children to use computational thinking and creativity to understand and change the world. The intent of our computing curriculum will teach children key knowledge about how computers and computer systems work, and how they are designed and programmed. It is our vision that learners will have the opportunity to gain an understanding of computational systems of all kinds, whether or not they include computers, and allow them to develop creativity, resilience, problem-solving and critical thinking skills.

 

At YWJS our children are given the opportunities to develop their computer skills using a range of IT equipment, including a full computing suite and ipads, to provide them with the computing knowledge that they will need for the rest of their lives. We use an adapted curriculum based on the Teach Computing Curriculum scheme of work by the NCC, which includes the important coverage of online safety. This has also been adapted to meet the needs of the children that attend YWJS and also linked to our whole school curriculum themes.

 

We strive to inspire our pupils to use technology safely, respectfully and responsibly. We want our children to have gained key knowledge and skills and a curiosity in the three main areas of the computing curriculum: computer science (programming and understanding how digital systems work), information technology (using computer systems to store, retrieve and send information) and digital literacy (evaluating digital content and using technology safely and respectfully). The objectives within each strand support the development of learning across the key stages, ensuring a solid grounding for future learning and beyond. We aim to give our pupils the life-skills that will allow them to operate in the 21st century workplace.

INFORMATION TECHNOLOGY

Children are taught to:

  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content.
  • Select, use and combine a variety of software (including internet services) a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information.

 

Autumn Term 2021 - Year 5 - Programming Using Crumbles

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Children used physical computing to explore the concept of selection in programming through the use of the Crumble programming environment. They were introduced to a microcontroller (Crumble controller) and learnt how to connect and program it to control components (including output devices — LEDs and motors). They were introduced to conditions as a means of controlling the flow of actions in a program. They made use of their knowledge of repetition and conditions when introduced to the concept of selection (through the ‘if...then...’ structure) and wrote algorithms and programs that utilised this concept.

Autumn Term 2021 - Year 3 - Computer Systems and Networks making connections.

How am I connected?

In this lesson, Year 3 explored how digital devices can be connected and used our own connections to send messages around the room. We learnt about Networks and Network Switches.

Autumn Term 2021 - Year 4 - The Internet

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Year 4 have been researching internet issues. Here is a selection of their work. Remember you can use the pause button to spend more time on any page.

Autumn Term 2021 - Year 5 - Computer Systems

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This half term Year 5 have been developing their understanding of computer systems and how information is transferred between systems and devices. 
They have considered small-scale systems as well as large-scale systems. They have explained the input, output, and process aspects of a variety of different real-world systems. As their final piece of work, they used Microsoft Teams to take part in a collaborative online project with other class members and develop their skills in working together online. We linked this with our Ancient Greek work in history about Greek gods and goddesses.

Autumn Term 2021 - Year 6 - Communication Through The Internet

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We designed our own version of our school website. We found that the more links you have, the more hits you get.
We then investigated which platform was best for different types of communication.
Remember you can use the Pause button if you wish to spend more time on any page.

Autumn Term 2021 - Funzone

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During Funzone children from across the school had fun programming InO-Bots to move using Scratch.
The InO-Bots connect via a Bluetooth connection and have a two-way communication so that children can see the outputs respond in real time. The clear shell also allows children to see the LEDs light up clearly and identify some of the components that make InO-Bot work.

Autumn Term 2020 - Year 3 - Information Technology

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Year 3 have been developing their data presentation skills using Microsoft Word. They have produced information sheets about the ancient Egyptians. Here is some of their work. These are un-edited versions. If you want to look at any page in more detail simply pause the video.

Autumn Term 2020 - Year 4 Information Technology

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Year 4 have been studying the Ruthless Romans. They use their computing skills to produce information sheets.

Spring Term 2021 - Year 4

Microsoft Excel (Spreadsheets) and Data loggers

Year 4 were meteorologists during the Spring term and looked at how to measure and record the weather. They looked at different types of weather data loggers and also used excel to graph the weather for themselves.

Spring Term 2021 - Jasmine H Lockdown Weather video

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Autumn Term 2020 - Year 5 Information Technology

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Year 5 studied the Groovy Greeks and used their computing skills to create these Greek menus. Please use the pause button to examine any pages in more detail.

Autumn Term 2021 - Year 5 used Sketchup to create their own Ancient Greek inspired architecture.

Spring Term 2021 - Year 6 Travel Writers using Microsoft Word and google

Summer Term 2021- Year 6 - Using Microsoft Publisher

 

COMPUTER SCIENCE

Children are taught to:

  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration.

 

Autumn Term 2020 - Year 4 - Computer Science. Year 4 had to develop a simple education game using Scratch.

Spring Term 2020 - Year 5 use Inkscape to create their own repeating patterns.

Spring Term 2021 - Year 5 using Scratch to create Anglo-Saxon inspired games.

DIGITAL LITERACY

Children are taught to:

  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

 

At YWJS, digital literacy is covered throughout the year within computing lessons; with a whole school focus using 'The Be Internet Legends' scheme of work during Summer term 2.

We also take part in Safer Internet Day each year in February, discussing with the children key issues surrounding the use of digital literacy.

Year 3 - Safer Internet Day 2021

Year 4 - Safer Internet Day 2021

----------------------------------------------------   Computing 2019-2020  ------------------------------------------------------------------

Year 4 using the dataloggers in the spring weather. 'We had fun measuring the weather with data loggers.' Ewan

Year 5 - Ancient Greece. Ryan and Jaidon used their word processing skills to create a poster about Greek food.

Year 5 designing their own Greek inspired houses and temples using Sketchup

Year 6 - Yasmine and Charlotte use Powerpoint presentation to present their own app idea.

Year 6 - Chris and Alfie present their app 'Food for me'

March 2020 - 'Be Internet Legends' visited our school to teach us about being safe and confident online.

'Alan Turing gave us a mathematical model of digital computing that has completely withstood the test of time. He gave us a very, very clear description that was truly prophetic.'

George Dyson

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